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Martin Mihálik
NPGR038
Commits
38d75978
Commit
38d75978
authored
Sep 17, 2021
by
Martin Mihálik
🔥
Browse files
WorldRepeating
parent
86dc2076
Changes
15
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Don't Be Afraid To Fall/Assets/LevelUp.meta
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38d75978
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Don't Be Afraid To Fall/Assets/LevelUp/LevelUpController.cs
0 → 100644
View file @
38d75978
using
UnityEngine
;
using
UnityEngine.Events
;
public
class
LevelUpController
:
MonoBehaviour
{
[
SerializeField
]
private
UnityEvent
m_PreLevelUpHooks
;
[
SerializeField
]
private
UnityEvent
m_PostLevelUpHooks
;
private
void
OnTriggerEnter2D
(
Collider2D
collision
)
{
m_PreLevelUpHooks
.
Invoke
();
MoveObjectsDown
();
m_PostLevelUpHooks
.
Invoke
();
}
private
void
MoveObjectsDown
()
{
foreach
(
var
repeatable
in
GameObject
.
FindGameObjectsWithTag
(
"Repeatable"
))
{
repeatable
.
transform
.
position
+=
Vector3
.
down
*
30
;
}
}
}
Don't Be Afraid To Fall/Assets/LevelUp/LevelUpController.cs.meta
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View file @
38d75978
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Don't Be Afraid To Fall/Assets/Prefabs/Explosion.prefab
View file @
38d75978
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Don't Be Afraid To Fall/Assets/Prefabs/Meteor.prefab
View file @
38d75978
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Don't Be Afraid To Fall/Assets/Prefabs/Rubble.prefab
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38d75978
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newSize
:
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,
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}
adaptiveTilingThreshold
:
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drawMode
:
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...
...
Don't Be Afraid To Fall/Assets/Scenes/Level.unity
View file @
38d75978
...
...
@@ -287,7 +287,7 @@ Transform:
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GameObject
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fileID
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m_StaticEditorFlags
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y
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z
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}
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:
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:
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m_RotationsPerSecond
:
1
m_PostLevelUpDelay
:
3
m_Damage
:
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:
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fileID
:
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}
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:
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}
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:
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}
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CompositeCollider2D
:
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:
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...
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@@ -1682,6 +1684,142 @@ Rigidbody2D:
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:
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m_CollisionDetection
:
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m_Constraints
:
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serializedVersion
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component
:
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m_Name
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m_SpriteTilingProperty
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z
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pivot
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oldSize
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newSize
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y
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}
adaptiveTilingThreshold
:
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drawMode
:
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adaptiveTiling
:
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m_AutoTiling
:
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serializedVersion
:
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m_Size
:
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x
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:
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m_EdgeRadius
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m_GameObject
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m_LocalScale
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m_PrefabInstance
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m_PrefabAsset
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m_GameObject
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:
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:
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}
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:
...
...
Don't Be Afraid To Fall/Assets/Scripts/Meteors/MeteorSpawner.cs
View file @
38d75978
...
...
@@ -8,19 +8,31 @@ public class MeteorSpawner : MonoBehaviour
private
Settings
Settings
{
get
=>
m_Settings
;
}
private
void
Start
()
private
float
LastSpawnTime
{
get
;
set
;
}
private
void
Update
()
{
SpawnMeteors
();
}
private
void
SpawnMeteors
()
{
if
(!
Settings
.
Meteors
.
Spawning
)
{
return
;
}
if
(
Time
.
time
-
LastSpawnTime
<
Settings
.
Meteors
.
SpawnPeriod
)
{
return
;
}
LastSpawnTime
=
Time
.
time
;
var
sourcePoint
=
RandomPointInTransform
(
m_Source
);
var
targetPoint
=
RandomPointInTransform
(
m_Target
);
SpawnMeteor
(
sourcePoint
,
targetPoint
);
Invoke
(
"SpawnMeteors"
,
Settings
.
Meteors
.
SpawnPeriod
);
}
private
void
SpawnMeteor
(
Vector2
sourcePoint
,
Vector2
TargetPoint
)
...
...
@@ -54,4 +66,22 @@ public class MeteorSpawner : MonoBehaviour
Random
.
Range
(
transform
.
position
.
y
-
transform
.
localScale
.
y
/
2
,
transform
.
position
.
y
+
transform
.
localScale
.
y
/
2
)
);
}
static
public
void
DestroyRubbles
()
{
DestroyAllObjectsWithTag
(
"Rubble"
);
}
static
public
void
DestroyMeteors
()
{
DestroyAllObjectsWithTag
(
"Meteor"
);
}
static
private
void
DestroyAllObjectsWithTag
(
string
tag
)
{
foreach
(
var
gameObject
in
GameObject
.
FindGameObjectsWithTag
(
tag
))
{
Destroy
(
gameObject
);
}
}
}
Don't Be Afraid To Fall/Assets/Scripts/Settings/MeteorSettings.cs
View file @
38d75978
...
...
@@ -10,6 +10,7 @@ public class MeteorSettings : MonoBehaviour
[
SerializeField
]
private
float
m_BaseSpawnRate
;
[
SerializeField
]
private
float
m_SpawnRateGrowthRate
;
[
SerializeField
]
private
float
m_RotationsPerSecond
;
[
SerializeField
]
private
float
m_PostLevelUpDelay
;
[
SerializeField
]
private
uint
m_Damage
;
...
...
@@ -19,15 +20,17 @@ public class MeteorSettings : MonoBehaviour
public
Transform
Parent
{
get
=>
m_Parent
;
}
public
float
Speed
{
get
;
private
set
;
}
public
bool
Spawning
{
get
;
private
set
;
}
public
float
SpawnPeriod
{
get
=>
1
/
m_SpawnRate
;
}
public
float
RotationSpeed
{
get
=>
m_RotationsPerSecond
*
360
;
}
public
uint
Damage
{
get
=>
m_Damage
;
}
private
void
Start
()
{
ResetSpawnRate
();
ResetMeteorSpeed
();
ResumeSpawningAfterLevelUp
();
}
private
void
Update
()
...
...
@@ -41,6 +44,26 @@ public class MeteorSettings : MonoBehaviour
IncreaseMeteorSpeed
();
}
public
void
PauseSpawning
()
{
Spawning
=
false
;
}
public
void
ResumeSpawning
()
{
Spawning
=
true
;
}
public
void
ResumeSpawningAfterLevelUp
()
{
ResumeSpawningAfterDelay
(
m_PostLevelUpDelay
);
}
private
void
ResumeSpawningAfterDelay
(
float
delay
)
{
Invoke
(
"ResumeSpawning"
,
delay
);
}
private
void
ResetSpawnRate
()
{
m_SpawnRate
=
m_BaseSpawnRate
;
...
...
@@ -53,7 +76,10 @@ public class MeteorSettings : MonoBehaviour
private
void
IncreaseSpawnRate
()
{
m_SpawnRate
+=
m_SpawnRateGrowthRate
*
Time
.
deltaTime
;
if
(
Spawning
)
{
m_SpawnRate
+=
m_SpawnRateGrowthRate
*
Time
.
deltaTime
;
}
}
private
void
IncreaseMeteorSpeed
()
...
...
Don't Be Afraid To Fall/Assets/Scripts/Settings/Settings.cs
View file @
38d75978
...
...
@@ -11,4 +11,10 @@ public class Settings : MonoBehaviour
public
ExplosionSettings
Explosions
{
get
=>
m_ExplosionSettings
;
}
public
RubbleSettings
Rubbles
{
get
=>
m_RubbleSettings
;
}
public
WallSettings
Walls
{
get
=>
m_WallSettings
;
}
public
void
OnLevelUp
()
{
Meteors
.
OnLevelUp
();
Explosions
.
OnLevelUp
();
}
}
Don't Be Afraid To Fall/Assets/Scripts/Walls/WallSpawner.cs
View file @
38d75978
...
...
@@ -5,6 +5,7 @@ public class WallSpawner : MonoBehaviour
[
SerializeField
]
private
Settings
m_Settings
;
[
SerializeField
]
private
Transform
m_Player
;
[
SerializeField
]
private
Vector2
m_BuildingOffset
;
private
Settings
Settings
{
get
=>
m_Settings
;
}
...
...
@@ -12,17 +13,16 @@ public class WallSpawner : MonoBehaviour
{
if
(
Input
.
GetKeyDown
(
KeyCode
.
W
))
{
SpawnWall
(
m_Player
.
position
);
SpawnWall
(
m_Player
.
position
+
new
Vector3
(
m_BuildingOffset
.
x
,
m_BuildingOffset
.
y
,
0
)
);
}
}
private
void
SpawnWall
(
Vector2
position
)
{
var
cell
=
Settings
.
Walls
.
Grid
.
LocalToCell
(
position
);
cell
.
y
+=
2
;
position
=
Settings
.
Walls
.
Grid
.
GetCellCenterWorld
(
cell
);
var
cell
=
Settings
.
Walls
.
Grid
.
WorldToCell
(
position
);
var
snappedPosition
=
Settings
.
Walls
.
Grid
.
GetCellCenterWorld
(
cell
);
var
wall
=
Instantiate
(
Settings
.
Walls
.
Prefab
,
p
osition
,
Quaternion
.
identity
,
Settings
.
Walls
.
Parent
);
var
wall
=
Instantiate
(
Settings
.
Walls
.
Prefab
,
snappedP
osition
,
Quaternion
.
identity
,
Settings
.
Walls
.
Parent
);
var
damageTaker
=
wall
.
GetComponent
<
DamageTaker
>();
...
...
Don't Be Afraid To Fall/Packages/manifest.json
View file @
38d75978
...
...
@@ -13,6 +13,7 @@
"com.unity.test-framework"
:
"1.1.29"
,
"com.unity.textmeshpro"
:
"3.0.6"
,
"com.unity.timeline"
:
"1.4.8"
,
"com.unity.toolchain.win-x86_64-linux-x86_64"
:
"0.1.21-preview"
,
"com.unity.ugui"
:
"1.0.0"
,
"com.unity.modules.ai"
:
"1.0.0"
,
"com.unity.modules.androidjni"
:
"1.0.0"
,
...
...
Don't Be Afraid To Fall/Packages/packages-lock.json
View file @
38d75978
...
...
@@ -118,6 +118,22 @@
"dependencies"
:
{},
"url"
:
"https://packages.unity.com"
},
"com.unity.sysroot"
:
{
"version"
:
"0.1.19-preview"
,
"depth"
:
1
,
"source"
:
"registry"
,
"dependencies"
:
{},
"url"
:
"https://packages.unity.com"
},
"com.unity.sysroot.linux-x86_64"
:
{
"version"
:
"0.1.14-preview"
,
"depth"
:
1
,
"source"
:
"registry"
,
"dependencies"
:
{
"com.unity.sysroot"
:
"0.1.18-preview"
},
"url"
:
"https://packages.unity.com"
},
"com.unity.test-framework"
:
{
"version"
:
"1.1.29"
,
"depth"
:
0
,
...
...
@@ -150,6 +166,16 @@
},
"url"
:
"https://packages.unity.com"
},
"com.unity.toolchain.win-x86_64-linux-x86_64"
:
{
"version"
:
"0.1.21-preview"
,
"depth"
:
0
,
"source"
:
"registry"
,
"dependencies"
:
{
"com.unity.sysroot"
:
"0.1.19-preview"
,
"com.unity.sysroot.linux-x86_64"
:
"0.1.14-preview"
},
"url"
:
"https://packages.unity.com"
},
"com.unity.ugui"
:
{
"version"
:
"1.0.0"
,
"depth"
:
0
,
...
...
Don't Be Afraid To Fall/ProjectSettings/Physics2DSettings.asset
View file @
38d75978
...
...
@@ -53,4 +53,4 @@ Physics2DSettings:
m_ColliderAsleepColor
:
{
r
:
0.5686275
,
g
:
0.95686275
,
b
:
0.54509807
,
a
:
0.36078432
}
m_ColliderContactColor
:
{
r
:
1
,
g
:
0
,
b
:
1
,
a
:
0.6862745
}
m_ColliderAABBColor
:
{
r
:
1
,
g
:
1
,
b
:
0
,
a
:
0.2509804
}
m_LayerCollisionMatrix
:
ffffffff01
f
0ffff01
f
0ffffc1
f
6ffff01
f
0ffff01
f
0ffff09
f
8ffff09ffffff81
f
0ffff89
f
8ffff89
f
8ffffc1
f6f
ffff
fff
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_LayerCollisionMatrix
:
ffffffff01
e
0ffff01
e
0ffffc1
e
6ffff01
e
0ffff01
e
0ffff09
e
8ffff09ffffff81
e
0ffff89
e
8ffff89
e
8ffffc1
e6
ffff
81e0
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
Don't Be Afraid To Fall/ProjectSettings/TagManager.asset
View file @
38d75978
...
...
@@ -3,7 +3,11 @@
---
!u!78
&1
TagManager
:
serializedVersion
:
2
tags
:
[]
tags
:
-
Repeatable
-
Meteor
-
Explosion
-
Rubble
layers
:
-
Default
-
TransparentFX
...
...
@@ -17,7 +21,7 @@ TagManager:
-
Meteor
-
Explosion
-
Wall
-
-
LevelUp
-
-
-
...
...
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