Commit ae019aa5 authored by Bošániová Monika's avatar Bošániová Monika
Browse files

tutorial "engine"

parent d5452d21
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......@@ -20,7 +20,7 @@ public class LevelManager : MonoBehaviour
}
}
internal void loadTo(string levelType)
internal void LoadTo(string levelType)
{
//SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
......
......@@ -24,7 +24,7 @@ public class SceneLoader : MonoBehaviour
//}
levelManager.loadTo(levelType);
levelManager.LoadTo(levelType);
}
public void LoadGame()
......
......@@ -5,10 +5,14 @@ using UnityEngine;
public class TutorialLevel : MonoBehaviour
{
private int tutorialIndex = 0;
public GameObject TutorialObjectsParent;
// Start is called before the first frame update
void Start()
{
//TutorialObjectsParent = GameObject.Find("Introduction");
print("Mam " + TutorialObjectsParent.name);
/*
VisualizeLayers();
VisualizeFaces();
......@@ -18,6 +22,25 @@ public class TutorialLevel : MonoBehaviour
*/
}
void Update()
{
}
public void NextTutorialMove()
{
Transform actualVisibleObjects = TutorialObjectsParent.transform.Find(tutorialIndex.ToString());
if (tutorialIndex != 0)
{
Transform previousVisibleObjects = TutorialObjectsParent.transform.Find((tutorialIndex - 1).ToString());
previousVisibleObjects.gameObject.SetActive(false);
}
actualVisibleObjects.gameObject.SetActive(true);
tutorialIndex += 1;
}
private void VisualizeCorners()
{
throw new NotImplementedException();
......
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